16 lines
659 B
C#
16 lines
659 B
C#
using Unity.Collections;
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using UnityEngine;
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internal static class _0024BurstDirectCallInitializer
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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private static void Initialize()
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{
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AllocatorManager.Initialize_0024StackAllocator_Try_000000AB_0024BurstDirectCall();
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AllocatorManager.Initialize_0024SlabAllocator_Try_000000B9_0024BurstDirectCall();
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AutoFreeAllocator.Try_000000E3_0024BurstDirectCall.Initialize();
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RewindableAllocator.Try_000009DE_0024BurstDirectCall.Initialize();
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xxHash3.Hash64Long_00000A73_0024BurstDirectCall.Initialize();
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xxHash3.Hash128Long_00000A7A_0024BurstDirectCall.Initialize();
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}
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}
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