RustDedicated/Rust.Global/IPrefabPreProcess.cs
2025-08-09 20:48:06 +09:30

8 lines
225 B
C#

using UnityEngine;
public interface IPrefabPreProcess
{
bool CanRunDuringBundling { get; }
void PreProcess(IPrefabProcessor preProcess, GameObject rootObj, string name, bool serverside, bool clientside, bool bundling);
}