RustDedicated/Autodesk.Fbx/UnitySourceGeneratedAssemblyMonoScriptTypes_v1.cs
2025-05-25 05:29:54 +09:30

35 lines
739 B
C#

using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Runtime.CompilerServices;
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
return new MonoScriptData
{
FilePathsData = new byte[0],
TypesData = new byte[0],
TotalFiles = 0,
TotalTypes = 0,
IsEditorOnly = false
};
}
}