RustDedicated/Assembly-CSharp/VisualFoodModel.cs
2025-05-25 05:29:54 +09:30

24 lines
510 B
C#

using UnityEngine;
public class VisualFoodModel : MonoBehaviour, IClientComponent
{
public MeshRenderer[] meshRenderers;
public Animator animator;
public bool stopEffectOnEnd;
public ParticleSystemContainer particleContainer;
public bool lerpScale;
public Vector3 startScale;
public Vector3 endScale;
public AnimationCurve riseCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
public AnimationCurve colorCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f);
public SoundDefinition cookingSound;
}