RustDedicated/Assembly-CSharp/StateTimer.cs
2025-05-25 05:29:54 +09:30

30 lines
450 B
C#

using System;
using UnityEngine;
[Serializable]
public struct StateTimer
{
public float ReleaseTime;
public Action OnFinished;
public bool IsActive
{
get
{
bool num = ReleaseTime > Time.time;
if (!num && OnFinished != null)
{
OnFinished();
OnFinished = null;
}
return num;
}
}
public void Activate(float seconds, Action onFinished = null)
{
ReleaseTime = Time.time + seconds;
OnFinished = onFinished;
}
}