RustDedicated/Assembly-CSharp/RandomParameterNumber.cs
2025-05-25 05:29:54 +09:30

36 lines
630 B
C#

using UnityEngine;
public class RandomParameterNumber : StateMachineBehaviour
{
public string parameterName;
public int min;
public int max;
public bool preventRepetition;
public bool isFloat;
private int last;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
int num = Random.Range(min, max);
int num2 = 0;
while (last == num && preventRepetition && num2 < 100)
{
num = Random.Range(min, max);
num2++;
}
if (isFloat)
{
animator.SetFloat(parameterName, num);
}
else
{
animator.SetInteger(parameterName, num);
}
last = num;
}
}