RustDedicated/Assembly-CSharp/PlayerCache.cs
2025-08-09 20:48:06 +09:30

22 lines
388 B
C#

using System;
public class PlayerCache : StableObjectCache<BasePlayer>
{
public ValidView ValidPlayers => new ValidView(this);
public ReadOnlySpan<BasePlayer> Players => base.Objects;
public ReadOnlySpan<BaseEntity> AsEntities
{
get
{
BaseEntity[] objects = base.Objects;
return objects;
}
}
public PlayerCache(int initialCapacity)
: base(initialCapacity)
{
}
}