RustDedicated/Assembly-CSharp/PathInterestNode.cs
2025-05-25 05:29:54 +09:30

14 lines
320 B
C#

using UnityEngine;
public class PathInterestNode : MonoBehaviour, IAIPathInterestNode
{
public Vector3 Position => base.transform.position;
public float NextVisitTime { get; set; }
public void OnDrawGizmos()
{
Gizmos.color = new Color(0f, 1f, 1f, 0.5f);
Gizmos.DrawSphere(base.transform.position, 0.5f);
}
}