RustDedicated/Assembly-CSharp/InstrumentDebugInput.cs
2025-05-25 05:29:54 +09:30

20 lines
437 B
C#

using Rust.Instruments;
using UnityEngine;
public class InstrumentDebugInput : MonoBehaviour
{
public InstrumentKeyController KeyController;
public InstrumentKeyController.KeySet Note = new InstrumentKeyController.KeySet
{
Note = Notes.A,
NoteType = InstrumentKeyController.NoteType.Regular,
OctaveShift = 3
};
public float Frequency = 0.75f;
public float StopAfter = 0.1f;
public SoundDefinition OverrideDefinition;
}