RustDedicated/Assembly-CSharp/DungeonConditionalModel.cs
2025-05-25 05:29:54 +09:30

14 lines
261 B
C#

using UnityEngine;
public class DungeonConditionalModel : MonoBehaviour
{
public MapLayer Layer;
private void Start()
{
foreach (Transform child in base.transform.GetChildren())
{
child.gameObject.SetActive(!World.Config.BelowGroundRails);
}
}
}