14 lines
261 B
C#
14 lines
261 B
C#
using UnityEngine;
|
|
|
|
public class DungeonConditionalModel : MonoBehaviour
|
|
{
|
|
public MapLayer Layer;
|
|
|
|
private void Start()
|
|
{
|
|
foreach (Transform child in base.transform.GetChildren())
|
|
{
|
|
child.gameObject.SetActive(!World.Config.BelowGroundRails);
|
|
}
|
|
}
|
|
}
|