RustDedicated/Assembly-CSharp/BossFormController.cs
2025-05-25 05:29:54 +09:30

33 lines
580 B
C#

using System;
using UnityEngine;
public class BossFormController : ArcadeEntityController
{
[Serializable]
public class BossDamagePoint
{
public BoxCollider hitBox;
public float health;
public ArcadeEntityController damagePrefab;
public ArcadeEntityController damageInstance;
public bool destroyed;
}
public float animationSpeed = 0.5f;
public Sprite[] animationFrames;
public Vector2 roamDistance;
public Transform colliderParent;
public BossDamagePoint[] damagePoints;
public ArcadeEntityController flashController;
public float health = 50f;
}